*maybe a few but they are unimportant.
Email me at: [[email protected]]
[Back to main page]
If you played other games like checkers or chinese chess, Congratulations, time to adjust and adapt!
PS.Chess can only be mastered through experience. [Back
to Top]
2) Try to move your pieces out in so called "harmony". Therefore, it is important to move the pieces with less mobility out first like the knight. This can avoid unnecessary moves when you call in for "reinforcements".
3) There are two sides of the board, her majesty's the queen's and his
majesty's, the king. Try to equalize the both sides of the board so that
you can suddenly attack one flank and switch to another when your opponent
defends only one side. On the other hand, you can suddenly defend your
position and switch over, allowing you to be flexible.
Note: This flexibility thing can be easily destroyed or misused.
4) Have justice to both defence and offence. When a piece is offending it most of the time cannot retreat if you need it back. So use knights for small early offence and bishop and castle for defence. They usually can come out if you need them to attack or vice versa.
5) Early castling is good for health or is it? Castling when the enemy attacks can severely backfire his or her plan but early castling lets your castle loose to join the fun. The choice is yours.(Please note you cannot castle while in check or "jianged" (Checkmate) to you chinese chess players.
6) Don't be afraid to sacrifice. You have to do it sometimes to avoid losing a good position or prevent checkmate even if it means losing a queen or a castle. The value of a piece might change if the position is changed. Think about it...
7) Try to get your most powerful pieces out first in contrary to tip #2 for faster control of the board. Suit Yourself.
8) Try to predict your opponent's next move or if possible, next few moves.
9) Avoid moving pawns. They can slow development down unless they are part of your development.
10) Basically, any piece in the center is at the most powerful and can
gain acess to many squares.
[Back to Top]
1) A very interesting place for the knight or horse (As some people call it) is at the enemy's queen's bishop second square.
Conditions: The king has not moved or castled and the Queen has went out to "dinner". No other enemy piece must be controlling that particular square.
Reason: If the conditions are right (They usually are in middle or beginning), it will check the king and the enemy would be forced to move his king, allowing you to take his/her castle.
Counter: Try not to move your queen out too early and castle A.S.A.P
2) King's bishops seem to be the happiest at the queen bishop's 4th square.
Conditions: It must be done early
Reason: Don't you get it? Look which pawn you are treatening? Isn't it nice to get your queen at that pawn? Or if your opponent dares move it, What about his precious knight.
Counter: This usually means that your opponent is trying a Scholar's Mate on you, move your threatened knight out in front of the pawn.
I have alot more but please, I have no time to put all up.
[Back to top]
1)e2e4,e7e5 King's pawn game. Please note that if an opponent does this it does not necessarily mean that he/she intends to play scholar's mate.
2)f1c4,f8f5 Bishops out.
3)d1h5,something other than g1h3 or g2g3.
4)Qxf7++ Checkmate!!! Black is long gone.
Counter:Instead of e7e5, try e7e6 (French Defence).
[Back to Top]
1)f1f4,e7e5
2)f4xe5,d8d4++ Checkmate!!! bye,bye white.
[Back to Top]
Objective: Diagonal defence using pawns. Dislodge arrow charger's defence and break-in.
Warning: Do not use against experienced players.
Arrow Charging .(Note that the moves displayed are only for the arrow charger.):
1)e2e4,Whatever. 2)d2d3 or f2f3, Their own moves. 3)See two. 4)c1c3,Depends.
These moves can be done in any order. The same formation can be used at
the Queen's side.
Note how powerful the defence is. Beginners will try to touch the bottom
pawns and surpass the upper ones.
Counter: Try to force the bishop out of position first. Then use your
own pawns as sacrifice to dislodge your opponents pawns. Once their defence
is down, attack,attack and attack. The most powerful weapon against an
arrow charge is the knights, the bishop which is different from the colour
his pawns are controlling.
[Back to top]
Objective: Getting the queen behind enemy lines. The opponent's objective is to trap the queen, fast.
Queen's Attack:
1)e2e4,e7e5.King's Pawn Game 2)d1h5,g7g6 3)Qxe5+ ,g1e2 4)Qxh8 and so
on...
The Queen is now behind enemy lines. Now the enemy cannot move his
bishop making it safe for you to thread in its path. After getting into
that position, try to get your bishop to help over...
Counter: There are two counters. The French defence and Queen Trapping.
French Defence: Instead of e7e5, use e7e6. Queen Trapping: Instead of moving
g7g6, move c7c6 first then only move g7g6. This can ultimately trap the
queen and develop at the same time. Tata ...
[Back to top]
Objective: Defend your king while "squashing" your enemy in.
Super Arrow Charging (French Defence):
1)e2e4,e7e6 2)e4e5,b8b6 This denies the queen pawn out so.. 3)f2f4,f8c5
now the bishop is threatening your knight, but who cares? There always
is such a thing as a castle. Anyway that bishop is getting pesky so...
4)c2c3,d8h4+ checked you did (s)he? Well check= free move else, check=E.free
move. This time it is else. 5)g2g3,either h4d8 or h4e7. That bishop is
quite a bother is it? 6)c2c3,??? and so on... Now both sides are quite
squashed in, Are they? now wait for the enemy to bust in. When (s)he does,
(s)he'll be half dead unless your opponent is real good at crushing arrow
charges.
Counter: Same way as regular arrow charges, with a higher cost.
Super Arrow Charging (Queen's Side):
1)e2e4,e7e5 2)d2d4,b8c6 refused offer 3)d4d5,??? 4)b2b3,??? 5)c2c4,???...
Counter: As soon f3 is moved, check your enemy with a queen. Get your
king's bishop out to any square that threatens. Go play as if as it is
attack, attack and attack.
[Back to top]
Objective: Get the queen out A.S.A.P snd cause havoc!
Blackmail:
1)e2e4,d7d5 my..my..the pawn looks tempting or is it...? 2)e4e5,e7e6
maybe not...hey, white is trying super arrow charging!!!
3)d8h4,g2g3 4)h4e4+,d1e2 5)Qxh1...
Counter: Instead of e4e5,try b1c3
[Back to top]
Objective: Cause as much problems as possible with your pawns.
The Charge of the pawns:
1)e2e5,d7d5 2)d2d4,e7e6 3) b7c3,f2f4...
But what is kamikaze for chess? Simple, it is sacrificing a piece by eating an enemy's piece when necessary. Here are a few basic tips for kamikaze.
1) Do not play kamikaze unless necessary. Don't tell me you don't know that? Remember, losing one piece is losing a sixteenth from your army.
2) Kamikaze when you can take more pieces from your opponent than he can from you. Weaken his forces up.
3) Kamikaze is fun when you have to do it for a checkmate.
4)Uh...
The Exeter's Chess Club
- If you are out of beginner's stage, go there, bye...
[Back to top]
Oedius-
I'm okay, at least I think I am... Maybe that's because I'm sick of my
classmates who always plays the same style.
[Back to top]